|Submited on :||Wed, 13th of Mar 2019 - 18:46:57 PM|
|Post ID :||b0pn0z|
|Post Name :||t3_b0pn0z|
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|Subreddit ID :||t5_2v620|
I'm not a programmer nor artist, but these look amazing, and I really hope you get them into a mod, or merged into an existing one!
I love toying around with models, so I made these awhile back for fun. One is just an upper-tiered post while the other is just a storage crate. Not much major gameplay changes, just thought they would look nice. I tried messing around with the code myself, but the task proved to be too time consuming. If anyone wants the models, just let me know and they are yours, I would love to eventually see them in game!
Just curious, what do you use to toy around with the models / experience level needed?
So I started with Blockbench, then I used the program Cout970(the magneticCraft dev) made, and from there I started to use Blender. Blender would be my go-to, just because it is the easiest for devs to use, I just watched any tutorial online to get a feel on how to use it. For all my textures I use paint.net. Honestly, as long as you have a good eye for things, you can model some great stuff!
I've got myself just to the point where I can "full stack" mod development, with my weakest points being Blender and sounds (I don't have the kit to make my own sounds, but I know enough to do light editing of freely-licensed stuff).
What are you looking for when you say "code models in-game"? Forge includes a loader for OBJ files, though they take a little bit of manual editing (using a ResourceLocation instead of a file path in the MTL, stripping out unsupported options like
s off, etc.) for use. Aside from that, it's mostly a matter of coding up the block(s) you want so that they behave right, especially if the structure's bigger than a single block space or built as a multiblock.
Yeah, my coding is decent enough to add in single blocks and such, but trying to implement these multiblock became quite frustrating, I would rather spend the time making the models look good instead of running into roadblocks with code, esp with my limit of free time, although I will always try getting better with time. If you ever have anything you want modeled in blender send me a message, if I have time I will give it a try!
I think for my current stuff I'm going to solo it, but I have some ideas for multiblock machines I'd like to implement down the line and if you're interested, models for those would be very helpful. I've sent a Discord friend request.
You could make a new item/block and then add a model to it using json file. It’s simple, just like a resourcepack.
I've written an OBJ loader for my Stargate mod, with VBO support. If you want to take a look, here: https://github.com/MrJake222/AUNIS/tree/master/src/main/java/mrjake/aunis/OBJLoader
It's mainly put to use in StargateRenderer and in DHDRenderer. But be warned, I doesn't fully understand the whole black magic OpenGL fuckery behind it as I wrote it a half year ago...
I love IE, post your results once done
I literally just spent time building power pylons like the one on the left by hand. Would be cool
is that 3DS MAX?