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EDIT: I have rejected my ego and clarified the CurseForge page by replacing all mention of "satiation" with the actual icon used to denote this in-game. Hopefully this clears up any confusion, future and past.
EDIT: To clarify, yes, I am creating a new term: by "satiation", I am referring specifically and only to full icons on the hunger bar. I am not at all referring to saturation and this mod does nothing to saturation. I apologise if I've caused anyone confusion in this matter.
I won't lie, this mod is basically "Nooby got frustrated sprinting back and forth on the spot waiting for satiation/"fed" icons to be consumed so he could eat again and heal up to continue the early Blood Magic creation process".
With that in mind, the concept is relatively simple: a bauble (a torc by texture design, although originally meant to be the Hungering Ring) that can be right-clicked to consume 1 (configuration) "satiation" (1/2 an actual "fed" icons), or toggled to consume the configured amount every 6 seconds (also configurable). Each time satiation is consumed, it also damages the item, meaning that it has about 5 minutes of constant use. (These values may change for later balance.)
The current recipe is designed with "balance" in mind: it requires a rotten carrot (a carrot surrounded by rotten flesh), but is a torc made of wood and a block of iron. It's meant to be something that can be obtained early on in the Blood Magic process (or any other mod that requires it), but that you might need to make multiples of if you're using it heavily.
I found it useful myself, so hopefully other people do too! Check the CurseForge page for recipes and more information.
So, it acts as a sort of "Debuff Bauble" rather than a normal one? Thats kind of a cool idea. Can it be disguised (to look like other baubles) like the botania baubles? I imagine that could work well for a prank of sorts.
It's not possible with the current code, but thinking it through in my head... with the right kind of manipulation of the tooltip and the icon, it might be entirely possible to create "cursed baubles"...
Having no way of "unequipping them" (i.e., curse of binding) normally and require a process to do so would probably make for an interesting modpack mechanic!
(Can someone please make "Cursed Baubles", which has normal baubles as well but sometimes they're Cursed? That would be a lot of fun.)
Satiation isn't a thing.
I am specifically not referring to saturation as this is something else entirely. I very specifically and very clearly clarified what I meant by satiation as full "fed" icons.
The terminology surrounding how to actually describe what a full icon is when displayed on the hunger bar is either confusing or doesn't exist.
Saturation is a completely different word, and this mod does nothing with saturation.
Your text at the top says:
By satiation I am referring to full hunger icons such as <screenshot>
However the screenshot shows both hunger honches and the saturation outline. This probably isn't helping with clarity. Satiation and saturation are also nearly synonymous terms, so I can understand the confusion.
I'll adjust the image to be more clear, it was done with haste as I was unable to find the actual GUI element to draw from.
I agree that saturation and satiation are similar words but I didn't personally consider them synonymous -- satiation was the word most commonly applied to food and appetite and desire, at least in my mind, while saturation broadly made me think of things being wet or soaked, or things like saturation when it comes to colour. I'd personally never describe myself as being "saturated" after finishing a large meal, but I certainly might consider "satiated".
That's fair. The definition I was thinking of was "to a very full extent".
Of course there's also sated, and the loosely related satisfied.
I'm really happy with the compromise that I went with using the actual "shank" icon from the MC gui instead of any words. I think that gives a much clearer explanation than any words.
(And it's funny, because outside of food and drink, I find "sated"/"satiation" most commonly used either in vampire fiction or bad romance novels...)
I'm confused by the mod's terminology. The Minecraft hunger system has 3 stats.
Hunger (or Food Level) - the only stat actually displayed (the "Hunger Bar" with the shanks on it). You have to wait for this to decrease before you can eat most foods.
Saturation - a hidden statistic (though a common mod shows it as a yellow outline on the Hunger bar). This is normally consumed before Hunger. Because Saturation can be turned into HP quickly (like, slightly better than Regeneration III quickly), you really don't want to consume more Saturation than you have to (especially for Blood Magic).
Exhaustion - another hidden statistic (though that same mod shows it as a dark background behind the hunger bar). This increases as you perform actions, and upon reaching a certain value (4) it will consume 1 Saturation, or 1 Hunger if Saturation is empty, to reset itself back to 0.
The first line of the description says that this mod gives the Hunger status effect, which is pretty clear, though I've now written and deleted multiple long, detailed paragraphs about how the effect's level would have to be quite high to be significant; Hunger 1 isn't very powerful and would take 40 seconds to drain 1 hunger shank on its own. For comparison, Sprinting on level ground only needs 8 seconds on its own, and healing from Hunger only takes 4 seconds.
The torc can be activated to drain satiation (actual "fed" icons) immediately...
That's the section I'm confused about. It says it drains Saturation, but then references the Hunger bar. I would assume it really just adds a ton of Exhaustion, which would drain Saturation (again, effectively Regen III) before Hunger. Regardless of how it actually works, if it can empty at least 1 shank from the Hunger Bar with just a click (presumably after you let Saturation run out by healing you), it would be useful for early game Blood Magic. I know of a 'better' method out there, but this is certainly quicker than waiting up to 4 seconds to eat again.
You're not the only one, the terminology is extremely confusing. "Drains 3 hunger" means what -- you are now 3 icons hungrier than you were before? Or has the "hunger" been drained/removed meaning that you're now 3 icons LESS hungry than you were before? Using "hunger" to describe "fullness" is a contradiction that leads only to further confusion.
In fact, I felt the terminology inadequate. Hence, I settled on "satiation" (and clarified several times what I meant by this) as a way of describing "full" hunger bar icons, as opposed to "hunger", which I took to mean "empty" hunger bar icons.
Nowhere did I use the word "saturation", which I understand has a completely different meaning in this context.
The first line of this mod lists the first item that it adds, which is a useless carrot that gives a hunger debuff. The carrot does this, not the mod. The carrot is a crafting ingredient in creating the torc.
For the torc, again, it says "drains satiation". Here is the definition:
n 1. satiation - the state of being satisfactorily full and unable to take on more.
Nowhere do I mention saturation. Again, I clarify twice by referring to "actual "fed" icons" when describing the concept of satiation.
I'm sorry this was confusing to you, and while I appreciate the effort you've gone through in all of this, and I have updated the description to include a flat out visual explanation, I have no intention of changing away from using "satiation", as it is the perfect word to describe this.
A better therm to use might be nutrion maybe?
If anything, I'll most likely update the page to simply use the full "hunger" icon in all places where it talks about what is being drained, as the system of terminology is too confusing.
Nutrition is tempting but that more refers to sciences related to food in general, whereas satiation or "sated" quite literally refers to being unable to eat any more because you are full...
Ah. Sorry I misread that. That said, Satiation and Saturation are only two letters apart, and Saturation is a fairly well known mechanic in the hunger system, so I'm not surprised that multiple people are misreading it.
I personally call the Hunger Icons (the Hunger Bar's equivalent to a "Heart" on the Health Bar) "Shanks." The vanilla wiki seems to have that in a few places, but also describes the icon as "Drumsticks."
Yes, I've decided to move away from referring to satiation or full hunger icons in any sense and simply use the visual in all of those places, now that I've had time to sit down and isolate it from the texture map.
No worries, thanks for helping me make it less confusing, even if it got more confusing for everyone in the process!
A better way to do this would be to remove hunger, but in exchange add Saturation
Actually, I feel that this could be massively overpowered. While it's an interesting idea, still requiring food to regain saturation was the main point of the balance (still tenuous, I agree) between the action and the recipe cost.
(And again, there is that confusion: how do you remove hunger, when hunger is the state of not having something in the first place?)
Saturation vs Satiation is now one of the silliest thing a mod author has gotten stuck over on this sub. Food Terminology. In minecraft, which only has 3 systems describing the stats; Shanks/Haunches, Saturation, and Exhaustion. This is hilarious.
This is almost as funny as the Fire and Ice dev getting pissed any time someone calls his "Dragons" "Wyverns".
Haha, thanks; I failed to consider the fact that things which are crystal clear and utterly discrete in my mind may not be such for other people. My ego is definitely to blame as well in clinging to the idea because it is the most logical, but logic never does well when it comes up against pre-existing complex systems...
I was recently playing my pack with friends. They first hated it because of the "hunger overhaul + spice of life" combo :)
I've honestly never been game (haha) to try either of those out, but I'm sure that I eventually will. Mostly my frustration stems from impatience: I need to do this so I can do this so I can do this but I'm not progressed far enough to be able to make blood for the Blood
God Altar at an expedited rate. I should work on that (my impatience)!