|Submited on :||Thu, 16th of May 2019 - 07:15:52 AM|
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Well that looks freaking polished! It's really cool to see Unity pushed outside of game development.
Thank you! Unity is awesome! This is my first project with it. I love playing in real time environments!
I know it's not unity related but the voice acting and sound work in this is stellar.
Thank you! They did a great job
This is outstanding! What made Unity attractive rather than a more typical choice like Blender or Maya?
Thank you!! I still animated in maya, I just found Unity way more fun to build environments in, light, render and comp! Way faster and very flexible!
Wow! I would have never thought about using Unity for lighting and rendering. Looks fantastic!
I think you’ll see more folks using it for tv and other forms of broadcast!!
Unity just won an Emmy for the work they did with Disney on the Baymax Dreams animation https://blogs.unity3d.com/2018/11/21/unity-wins-its-first-technology-and-engineering-emmy-award/
Yeah! They kick ass!
Wow this is so good! Is there somewhere where I can read more about this? The team behind this? Some tidbits on the behind the scenes, pipeline, etc? Great stuff!
Thanks so much! yeah sure! we used a lot of crazy stuff. Theres a bit on our website, www.littlemountainanimation.com (check the blog), and some more on our twitter/instagram. @littlemountainanim
Wow. Just wow. That's some top-notch presentation there.
Had to watch it a few times. The little wiggle of Norman's head as he throws back for the sax solo... glorious!
Gonna go watch it again. Nice work!
Thanks so much!!! Everyone loves a good sax solo...
Epic. I would love to see behind the scenes. This looks great!!
I’ll do a longer blog post!
how long did it take you to make this, including delays because of real life commitments etc? From the blog it looks like around 1 year?
Just interested as we have an interest in perhaps dabbling with making a short and wanted to know how long it could realistically take us to make something of similar quality and length whilst juggling real life
Yeah a year, maybe 2 with everything? I started just using crappy cube characters and as the idea gained momentum the other teammate joined me and re modelled everything.
It’s hard to do with a day job and kids etc, but if you can squeak out an out each day, every day, eventually it gets done
Awesome, me and my girlfriend / soon to be fiance have been developing a game this way, but as she has a background in theatre and performing arts and I have a serious interest in films and TV, we are actually starting to mull over the idea of perhaps making a short so this info was really good thanks!
Ofcourse, we are not ex professionals like yourself, so I doubt we will ever reach this sort of quality.
I know you said in your blogs (ive read them all since this morning coming across this post btw) that you are not an expert at rigging, but hot damn is that a nice cartoon rig!
first off, congrats on your upcoming nuptials, and best of luck on your project!
I wish I could take credit for the rig, but that blog post was written a while ago. A friend of mine hopped on board and re-modelled and re-rigged the characters for me! He did a great job, and is an awesome part of the team!
Thus looks super awesome. Any Future Plans with this?
Thanks!! Hoping to pitch it as a series. I’d love to make it a real show one day!!
Holy bedsheet! that looks awesome! Rendered in Octane?
Thanks! And everything is straight out of unity, no octane or post work.
Very nice work, remember if you decide to pitch to anyone, as you've built in Unity, could very cheaply have a game built to support the franchise.
Totally!! That’s the idea! I love unity for that
Makes me remember "Love, Death & Robots" and for me it's a good sign. Outstanding work!
That’s quite the compliment, thanks!!
That looks pretty cool honestly. I guess there is only thing and that's likely because this show was not made for my age group:
The show feels very /r/FellowKids in certain aspects. Like the "Wooh saxophone solo!" and "This is gonna be awesome!" lines. Especially the last one is such a trope now in I don't know how many trailers that I've watched, and the movies they were advertising, where that line is in. I feel like that line is just often not earned. It's just used because "hype" I guess?
I don't really have anything to say about the production otherwise. Animation and style looks very good. The art is consistent. So good job on those!
Good point! Thank you!
This looks good and professional. I am definitely not the target audience for a show like that o I can't say anything about it as a show concept, but as a Unity project this looks very good and polished
Hey thanks for checking it out!
Animations and sound design are top notch! First impressions after finishing the trailer is that the robots and the main human character seem to be stylistically different, they just feel like they don't belong in the same scene together. If some of the texture were removed from the robots or if a bit more detail in things like the human character's eyes or skin, I think it would bring the styles together a lot more closer. Keep up the great work though, this is the kind of stuff I especially love to see coming out of Unity.
Great point! If we get picked up I will definitely address many of the design issues!
Very cool! I like how well real-time graphics like in Unity can actually replace ray traced graphics. The only thing that could be better is the look of the depth of field, but that's just a Unity issue (if you want, I am working on a depth of field shader for a University project that looks much better than the Unity one, I can send something to you if you want to check it out :p)
the depth of field is actually my biggest problem with the short! I would LOVE to see what you came up with!
This looks great! Would love to see a series of high level posts and how you went about using Unity to make this
Thank you! we are working on something for you!
Hey! I'm a technical artist at a business working hand-in-hand with Unity Technologies to deliver better virtual production tools (we recently worked on stuff like the Shotgun integration) for TV and Film.
Mind if I reached out via your website so we could have a chat? We'd love to hear about your victories and challenges.
Cool!! Yes please do, I’ll share what I know!